Archive for the ‘Labs’ Category

Naughty Park - Game Guide

Tuesday, March 25th, 2008

 

 

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1. Click on the dog - The boy throws a ball at the dog - the dog runs after the ball. If the girl is going in the same direction as that of the dog - the poodle (girl’s dog) pulls away from the leash and chases after the ball.

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2. Click on the apple on the tree – it will fall onto the ground. The girl comes there and bends down to pick it up - the man smacks her butt and she hits back.

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3. Click on the worms coming out of the holes in the ground next to the bench – collect the worms quickly, this is time based. Worms get into the bucket and the man fishing catches fish on his rod - this is to be done 2 times. After which the fisherman goes away from the scene.

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4. Click on the dustbin - a banana peel land up on the slide - the little girl on the slide will slip and fall on the floor and start crying– the girl comes and pats her.

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5. Click on the marbles in the boys hands - he throws marbles and the girl slips over them giving a peek of her panties.

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6. Click on the dustbin again - a banana peel will fall on the ground - the character on the skate board crashes with the girl dropping his milkshake on her. Click on the honey comb above when this happens to release the bees — The girl removes her top and runs out of the scene

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7. Click on the crow - the boy will hit the crow - the crow flies and stops mid air. When girl comes below the crow - he craps on her, causing her to remove her tee shirt.

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8. Click on the bush with flowers - the boy plucks a flower and throws it on the woman’s lap – she will start kissing the man next to her — the man gets taken by surprise and his legs stretch out as a reflex– time this with the girl running around the same area – she will trip and falls into the pond, getting fully wet.

Fantasy Cricket Tip – Team Substitutions

Tuesday, February 19th, 2008

fantasy_cricket_160×150.gifAlways do the player substitutions with extra care. Here’s a tip, go with a set of “Winners”. Winners are players that you want on your team most of the times and they always earn points for you. Think of them as blue chip stocks, class is permanent whereas form is temporary!
Also, ensure that you make your substitutions before every match and that your team includes players only from the 2 countries playing in that match.
One more important thing to remember is that the substitutions made when a match is in progress will be effective only from the next match day. So make your team substitutions early to ensure you don’t lose out. You can make your substitutions about 15 minutes before the start of every match. Read more about player substitutions in the FAQs section.

Fantasy Cricket Tip – Choosing Players

Friday, February 15th, 2008

fantasy_cricket_160×150.gifLook for diamonds in the dust. It is never possible to have all the super stars in your team. But sometimes you discover great players who are, shall we say undervalued at that time.

Take for example, Ishant Sharma. His performance has been nothing short of outstanding and the cost to have him play for your team isn’t all that premium. Players like that add immense value to your team. Ensure you spot that talent early for your teams.

Multiple Role-playing, anyone?

Saturday, February 2nd, 2008

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Massively multiplayer online role-playing game (MMORPG) is a type of online computer role-playing games (CRPGs) in which many players interact with one another in a virtual world. Like in all RPGs, players assume the role of a fictional character (most commonly in a fantasy world), and take charge of a lot of that character’s actions. MMORPGs are different from single-player or small multi-player CRPGs by the number of players, and by the game’s persistent world, usually hosted by the game’s publisher, which continues to exist and develop even while the player is not playing the game.
MMORPGs are extremely popular throughout the world, with collective global memberships in subscription and non-subscription games being more than 15 million as of 2006. Worldwide revenues for MMORPGs went beyond half a billion dollars in 2005 and Western revenues were more than one billion USD in 2006. Games that have massively-multiplayer functionality, but do not comprise of role-playing elements, are called MMOGs. In virtually all MMORPG’s, the maturity of the player’s character is a main objective. Many titles contain a character progression structure in which players earn experience points for their actions and use those points to reach character “levels”, which basically makes them better at anything they do. Conventionally, combat with monsters and completing quests for NPC’s, either alone or in groups, is the chief means to earn experience points. The amassing of wealth (including combat-useful items) is also a way to progress in many titles, and again, this is usually best accomplished using combat. The cycle fashioned by these conditions, combat leading to new items permitting more combat with no change in game play, is sometimes critically called as the level treadmill, or ‘grinding’. The role-playing game Progress Quest was produced as a parody of this movement.

Role Play, anyone?

Sunday, January 27th, 2008

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In traditional role-playing games, participants usually sit around a table and conduct the game as a small social gathering. One participant, the “gamemaster” (GM), describes the setting and the actions of the inhabitants, while the others describe their characters’ actions and responses. Players usually keep track of the details of their characters on paper character-sheets. The game system typically requires players to roll dice or employ some sort of randomizer to determine the outcome of some of their actions, most typically in combat or other stressful situations. These are also known as tabletop or paper and pencil role-playing games, to distinguish them from LARPs or computer role-playing games. Games that emphasize plot and character interaction over game mechanics and combat sometimes prefer to be called as ‘storytelling games’

Computer role-playing games (CRPGs or simply RPGs) draw their game play from traditional role-playing games like Dungeons and Dragons. Most of these games have the player acting in the role of a specific type of “adventurer” or “adventurers” who specialize in a certain set of skills (such as combat, or casting magic spells) while moving through a linear predetermined storyline.

Since the emergence of affordable home computers coincided with the popularity of pencil and paper role-playing games, this genre was one of the first in video games and continues to be popular today. Game play elements strongly associated with RPGs, such as statistical character development through the acquisition of experience points (or EXP), have been widely adapted to other video game genres such as action-adventure games.

RPGs have now evolved to MMOGs… Be sure to catch our next sections on MMOGs next week!